I have claimed many identities in this life—a mother, an artist, an activist, a faith leader, a baker, a cook, a builder, a studio manager, a producer, a photo assistant, a creative director, a researcher, an entrepreneur, a social innovator—but I’ve always been reluctant to claim designer as an identity…

Despite the ubiquity of gamification in our lives and our marketplaces, games are often overlooked as a serious social change tool. However, emerging research is showing games, and gamification, to be more effective at driving learning outcomes, and gamification and game design are emerging as more accepted strategies for SBW

Katrina Mitchell

Designer, Urban Planner, Strategist, Maker, relentless seeker of beauty and co-founder of Picture Impact.

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